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July 24, 2010
Nasty/Good/Badass
Though the above choices may seem limiting, we feel they'll be sufficient. Also discussed: space marines, branching narratives, childhood and the human condition. With special guest Sean Vanaman.
Games Discussed: Limbo, Alien Swarm, Dead Space 2, Rayman: Origins, Moonbase Alpha, Transformice, The Adventures of WIlly Beamish, Alpha Protocol, Mass Effect, Dragon Age 2, Far Cry 2, Rock Band 3, The New York Times Crosswords
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July 15, 2010
Rolling With the Pope
In video games, you can trust no one. Everyone is in on it, everyone but you. In video games nothing is real. Or, if it is, we're pretty sure you're seeing it via the visions of a comatose police officer, through the projection of genetic memories hurtled into your brain through time at tremendous speed, or in the dreams of a sleeping cartoon dog. With special guest Sean Vanaman.
Games Discussed: Assassin's Creed 2, Prince of Persia: Forgotten Sands, Portal 2, Snoopy's Flying Ace, Driver San Francisco, Alpha Protocol, Crackdown 2
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The Idle Thumbs Podcast
Idle Thumbs casts its pod into your face with off-the-cuff, incisive, multiplatform video gaming discussion. No on-air schedules, no Skype. Hands-on accounts and stunning commentary abound.
The Idle Thumbs podcast is currently:
♫ Music of the Thumb
Bask in the aural glow of the Thumb's digital music archive.
Remember 5:10
From Idle Thumbs 43: Jeff "Gone" Goldblum
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Posted by Chris Remo, September 17, 2009
When writing up a description for DnS Development's just-released adventure game Twin Sector, some bored copywriter must have just finally thought, "Screw it, I don't need suggestive synonyms for this." He cut right to the chase, as demonstrated in this Steam news excerpt:
Twin Sector takes place in a post-apocalyptic future where the remains of mankind have been put to artificial sleep in cryogenic chambers deep under the contaminated surface of earth. You play as the hot protagonist, Ashley Simms, awoken in order to save the station - mankind's last hope. On your mission you encounter many puzzles, challenges and enemies in a hostile and threatening futuristic environment. Amusingly, the bulk of the gameplay appears to be in first person. Trespasser, anyone? (No.)
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