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July 24, 2010
Nasty/Good/Badass
Though the above choices may seem limiting, we feel they'll be sufficient. Also discussed: space marines, branching narratives, childhood and the human condition. With special guest Sean Vanaman.
Games Discussed: Limbo, Alien Swarm, Dead Space 2, Rayman: Origins, Moonbase Alpha, Transformice, The Adventures of WIlly Beamish, Alpha Protocol, Mass Effect, Dragon Age 2, Far Cry 2, Rock Band 3, The New York Times Crosswords
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July 15, 2010
Rolling With the Pope
In video games, you can trust no one. Everyone is in on it, everyone but you. In video games nothing is real. Or, if it is, we're pretty sure you're seeing it via the visions of a comatose police officer, through the projection of genetic memories hurtled into your brain through time at tremendous speed, or in the dreams of a sleeping cartoon dog. With special guest Sean Vanaman.
Games Discussed: Assassin's Creed 2, Prince of Persia: Forgotten Sands, Portal 2, Snoopy's Flying Ace, Driver San Francisco, Alpha Protocol, Crackdown 2
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The Idle Thumbs Podcast
Idle Thumbs casts its pod into your face with off-the-cuff, incisive, multiplatform video gaming discussion. No on-air schedules, no Skype. Hands-on accounts and stunning commentary abound.
The Idle Thumbs podcast is currently:
♫ Music of the Thumb
Bask in the aural glow of the Thumb's digital music archive.
Remember 5:10
From Idle Thumbs 43: Jeff "Gone" Goldblum
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Posted by Chris Remo, October 25, 2009
This announcement may have been overshadowed by other events on the latest podcast, but we'll be joined by Max Schaefer on this week's episode. Max is the co-founder of Runic Games, whose excellent action RPG Torchlight comes out this week. He was previously a co-founder of Flagship Studios, which developed the ill-fated Hellgate: London as well as the ARPG Mythos -- and much of the latter game's team ended up rejoining at Runic to work on Torchlight.
Of course, he was also one of three founders of Condor, the Northern California studio that became Blizzard North and produced Diablo and Diablo II. Max contributed art and design to the first game and served in various lead roles on the second.
So, if you have any questions about Torchlight or other aspects of Mr. Schaefer's career, send them in to questions@idlethumbs.net, by the end of the work day on Monday, and if we get any good ones we'll ask him. Thanks!
Posted by Chris Remo, October 25, 2009
So, this happened after Nick and I both found we were playing Torchlight at 1am:
Chris Remo (12:55:43 AM): Man Torchlight is good
Chris Remo (12:57:01 AM): It's kind of crazy how much it is just Diablo, but there are probably more Diablo veterans on this team than there are on the Diablo III team, so I think they have that right
Nick Breckon (12:59:45 AM): This team actually has enough talent to pull off the low-budget thing and make it work
Nick Breckon (1:00:03 AM): This game is to Diablo what Dungeon Runners tried to be for WoW
Chris Remo (1:00:18 AM): I get the sense Torchlight will be Diablo I to Diablo III's Diablo II
Chris Remo (1:00:23 AM): I guess we're making game analogies
( Torchlight is really good. Buy it.)
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