10
July 24, 2010
Nasty/Good/Badass
Though the above choices may seem limiting, we feel they'll be sufficient. Also discussed: space marines, branching narratives, childhood and the human condition. With special guest Sean Vanaman.
Games Discussed: Limbo, Alien Swarm, Dead Space 2, Rayman: Origins, Moonbase Alpha, Transformice, The Adventures of WIlly Beamish, Alpha Protocol, Mass Effect, Dragon Age 2, Far Cry 2, Rock Band 3, The New York Times Crosswords


9
July 15, 2010
Rolling With the Pope
In video games, you can trust no one. Everyone is in on it, everyone but you. In video games nothing is real. Or, if it is, we're pretty sure you're seeing it via the visions of a comatose police officer, through the projection of genetic memories hurtled into your brain through time at tremendous speed, or in the dreams of a sleeping cartoon dog. With special guest Sean Vanaman.
Games Discussed: Assassin's Creed 2, Prince of Persia: Forgotten Sands, Portal 2, Snoopy's Flying Ace, Driver San Francisco, Alpha Protocol, Crackdown 2


The Idle Thumbs Podcast
Idle Thumbs casts its pod into your face with off-the-cuff, incisive, multiplatform video gaming discussion. No on-air schedules, no Skype. Hands-on accounts and stunning commentary abound.

The Idle Thumbs podcast is currently:
♫ Music of the Thumb
Bask in the aural glow of the Thumb's digital music archive.
Posted by Chris Remo, September 11, 2009
One of my favorite written interviews I've published in a long time is The Man Who Won Tetris, a conversation with Henk Rogers, the man who successfully licensed Tetris to Nintendo in the late 80s and still manages the franchise along with creator Alexey Pajitnov.

If you haven't read about the fascinating events involved in that original licensing operation, I suggest you do so. There's a timeline here, but I would recommend securing Game Over by David Sheff. It seems to be out of print now, but I imagine the internet could fairly easily facilitate the purchase of a new or used copy.

Since those days, Rogers has apparently become quite wealthy, which comes as little surprise given the enduring popularity and marketability of Tetris. Aside from games, he is an active entrepreneur, philanthropist, and spokesperson in areas such as conservation, energy, and space colonization.

He ends up looking forward to such a degree, however, that discussions about these topics can end up being somewhat amusingly jarring. So, while I do hope you'll read the full interview, I wanted to isolate a few passages that kind of blew my mind as I was reviewing the transcript for publication:
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