10
July 24, 2010
Nasty/Good/Badass
Though the above choices may seem limiting, we feel they'll be sufficient. Also discussed: space marines, branching narratives, childhood and the human condition. With special guest Sean Vanaman.
Games Discussed: Limbo, Alien Swarm, Dead Space 2, Rayman: Origins, Moonbase Alpha, Transformice, The Adventures of WIlly Beamish, Alpha Protocol, Mass Effect, Dragon Age 2, Far Cry 2, Rock Band 3, The New York Times Crosswords


9
July 15, 2010
Rolling With the Pope
In video games, you can trust no one. Everyone is in on it, everyone but you. In video games nothing is real. Or, if it is, we're pretty sure you're seeing it via the visions of a comatose police officer, through the projection of genetic memories hurtled into your brain through time at tremendous speed, or in the dreams of a sleeping cartoon dog. With special guest Sean Vanaman.
Games Discussed: Assassin's Creed 2, Prince of Persia: Forgotten Sands, Portal 2, Snoopy's Flying Ace, Driver San Francisco, Alpha Protocol, Crackdown 2


The Idle Thumbs Podcast
Idle Thumbs casts its pod into your face with off-the-cuff, incisive, multiplatform video gaming discussion. No on-air schedules, no Skype. Hands-on accounts and stunning commentary abound.

The Idle Thumbs podcast is currently:
♫ Music of the Thumb
Bask in the aural glow of the Thumb's digital music archive.
Posted by Chris Remo, September 21, 2009
No, a different one. Neil and Leon over at GamerDork invited me to join them on their show this past weekend, and I did just that.

We discussed all sorts of things, including the ongoing assault of alternative game input methods as well as some fairly weighty topics like the potential depths of MMO addiction (or whether it's addiction at all).

I've noticed Skype-based podcasts can be less casually conversational due to the dangers of inadvertently talking over each other in an environment without face-to-face contact and with a potential small transmission delay -- and sometimes, as in this case, that can have the positive side benefit of encouraging more fully-stated thoughts. That dynamic created a contrast with the more rapid-fire nature Thumbs often takes, so I enjoyed the change.

Anyway, give it a listen if that sounds like something you might enjoy!
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